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ABOUT ME

When I was 3 years old I got my first electronic toy, ..a Robot.

In fact, he was also my second one. ...That's because, I must have been thinking that opening him, would help me understans how to bring him back to life, after he stoped walking. Later that day, was also the first time, I came across this thing called "batteries", but that was a little too late, for the poor robot, or rather "pieces of robobt". i've probably damaged him so bad, that even my dad declared, it is Irreparable.

 

We're all consumers.  Products's consumers. We use them on a daily basis, and very often through mandatory rituals that we create for ourselves. Fundamentally, their role is to improve the user experience (UX) of actions that we are asked to perform. In many cases, I ask myself does it really has to work that way? Isn't there a better, friendly and more efficient way to do it??

Generally speaking I can say that I strives to engage in developing and improving the UX of products and thus make a difference in the behavior of the user. Innovation in product design to me, should start in the analysis steps of the actions that we do, so we'll know how to create pleasant and better experiences. Sometimes innovation will be reflected, in the way we perceive the use of a particular product as mandatory and only after refinement the need from unnecessary actions, we can reach a maximum simplification and ideal balance. Therefore, aesthetically, I would act the same with the visual design of products, by saving elements that are necessary not to the functioning of the product itself, nor the experience of the use, but rather using clean lines and minimalistic approach.

 

 

As a designer, I truly believe that good design is usually invisible.

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